Fluffy Carnage
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PausedNov 2024 – On Hold· BrokenQuill

Fluffy Carnage

Hack'n Slash Roguelite Action

A roguelite hack'n slash where players control Chii, a chinchilla on a mission to reach her office, no matter the cost, solo or with a friend in local 2-player co-op. Battle through twisted worlds, defeat cosmic entities, and survive the madness in this chaotic, fast-paced adventure.

I led a 7-person team in the development of Fluffy Carnage as Lead Programmer, overseeing a team of three programmers and guiding the technical direction, while also managing event logistics. I organized our pitches at industry events in Zamora and Bilbao while searching for publisher funding, but the response fell short of what we needed to keep going. Development is currently on hold while we focus on other projects.

Built with

C++UE5

Platforms

PC

My Contributions

Project Management & Collaboration

  • Led and managed a 7-person team, keeping progress on track and deadlines aligned, while fostering clear communication and team morale.
  • Coordinated and communicated regularly with publishers and investors.
  • Represented the project at industry fairs and events to build our network.
  • Ran the team on Agile sprints for iterative development, and Kanban for ongoing tasks and workflow improvements.

Gameplay Mechanics & Technical Development

  • Coded core gameplay, enemy combat, and local 2-player co-op mechanics.
  • Built UE5 enemy AI with EQS (Environment Query System) for spatial queries and multi-height behaviors.
  • Built a communication system with dynamic content display for smooth player-NPC interactions.
  • Integrated FMOD audio middleware and dynamic sound systems, working closely with the sound engineer.

Code Architecture & Best Practices

  • Oversaw all coding efforts, sticking to SOLID principles for maintainable, scalable code.
  • Led a programming team of 2, structuring and refactoring code to improve performance and readability.
  • Used Git for team collaboration, keeping versioning consistent as features landed.

Tool Development

  • Designed and built custom tools for Unreal Engine 5 and Blender to speed up asset creation and workflow.

Screenshots

Anthony Derossi, Game Programmer, Valencia, Spain

© 2026 Anthony Derossi.